Fatal Attractions is a wide variety RPG website. From humans to animals, realistic to mythical, the light side to the dark side. All are welcome!
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 

 Warrior Cat Information Guide

Go down 

Posts : 14
Join date : 2017-06-08
Location : Arkansas

PostSubject: Warrior Cat Information Guide   Mon Jun 12, 2017 11:14 am

Alrighty everyone! If you do not know what the Warrior Cats are and have not read the book series, which was created by Erin Hunter(s), here is just some information you might need. 

Warrior Cats are feral cats that have grouped together into what we call clans. In the book series there is four clans that border each other but live in different types of environments. For each clan to live in its environment they must require certain skills to survive it. 

For example: 
Thunderclan are skilled in hunting and fighting in the densely forested areas. They can stalk quietly through the dense undergrowth by using the undergrowth to hide themselves. They also have great tree climbing skills. Because they are raised in this type of environment Thunderclan cats are mostly muscular and broad. 
Riverclan are skilled in hunting and fighting close to rushing rivers. They are the only clan that is extremely skilled in hunting and it is rare for a member of a different clan to know how to fish. They are of the only clan cats that are taught from young age to be strong swimmers. Because they are raised in this type of environment they are sleek and have oily fur from the fish they eat making it so that water easily escapes their fur.
Windclan are skilled in hunting and fighting on the open moor. They are fast runners and know how to hunt without any sort of concealment except for the tall grass and occasional shrub. Because they are raised in this type of environment they are usually long-legged and lean muscled with alert ears. 
Shadowclan are skilled in hunting and fighting in the marshy land and pine forests with little under growth. They are known for their aggressiveness and sly behavior. These dark cats are well known for sleeking through the shadows fairly undetected. Because they are raised in this type of environment most Shadowclan cats are well muscled and dark furred.  
Back to top Go down
View user profile http://fatalrpg.board-directory.net

Posts : 14
Join date : 2017-06-08
Location : Arkansas

PostSubject: Re: Warrior Cat Information Guide   Mon Jun 12, 2017 11:15 am

The Warrior Code

Now Warrior Cats are bound by the Warrior Code which is strictly enforced ever since they first paw-step. It is what makes a warrior a warrior and it is what keep order within the clans. It brings each cat a sense of honor and creates respect between the clans. Below is the Warrior Code. 

The Warrior Code is as follows.
-Defend your Clan, even with your life. You may have friendships with cats from other Clans, but your loyalty must remain to your Clan, as one day you may meet them in battle.
-Do not hunt or trespass on another Clan's territory.
Eldersqueens, and kits must be fed before apprentices and warriors. Unless they have permission, apprentices may not eat until they have hunted to feed the elders. If any warrior or apprentice is sick or injured, they may eat while the elders, queens, and kits are eating.
Prey is killed only to be eaten. Give thanks to StarClan for its life.
- A kit must be at least six moons old to become an apprentice.
- Newly appointed warriors will keep a silent vigil for one night after receiving their warrior name.
- A cat cannot be made deputy without having mentored at least one apprentice.
- The deputy will become Clan leader when the leader dies, retires or is exiled.
- After the death or retirement of the deputy, the new deputy must be chosen before moonhigh.
- A Gathering of all four Clans is held at the full moon during a truce that lasts for the night. - There shall be no fighting among Clans at this time.
Boundaries must be checked and marked daily. Challenge all trespassing cats.
- No warrior can neglect a kit in pain or danger, even if the kit is from a different Clan.
- The word of the Clan leader is the warrior code.
- An honorable warrior does not need to kill other cats to win their battles, unless they are outside the warrior code or if it is necessary for self-defense.
- A warrior rejects the soft life of a kittypet.
- Each Clan has the right to be proud and independent, but in times of trouble they must forget their boundaries and fight side by side to protect the four. Each Clan must help the others so that no Clan will fall.


- Cats on their way to the Moonstone or Moonpool are allowed to cross other Clans' territories to get to their destination - WindClan grounds on the moorland and ThunderClan grounds by the lake, in the forest.
- At the lake, cats may travel on other Clans' grounds as long as they are within two fox-lengths of the lake; for instance, to go to a Gathering.
- Cats may travel on other Clan territories if they have something to report or ask for help.
- The code is flexible about leadership challenges. Cats may challenge a weak or cruel leader if their Clan is in danger, and if their leadership threatens the Clan, the code expects a warrior to challenge their leader.

Additional Rules

The following rules are not specifically stated in the warrior code, but are expected to be followed:

Medicine cats may not have a mate or kits.

- Kits must stay in camp until they are apprenticed, and are not allowed to hunt.

- The safety of the Clan is more important than the safety of one cat.

- Clans must not unite together to drive out another Clan.

- Clans must not force another Clan to share territory.

- Enemy patrols must not attack cats if they are on a mission all four Clans agree on.

- Cats cannot eat when going to the Moonstone or Moonpool to speak with StarClan.

- Breaking the Warrior Code

The rules are often broken. All of the Clans break the rules many times, although ThunderClan is the Clan whose cats question and debate the Code the most. Most rules have been broken at least once.

Examples of Breaking the Warrior Code

Rule 1 was broken by Graystripe when he was torn between his loyalties to ThunderClan and RiverClandue to his love relationship with Silverstream, and refused to fight her. This rule was also broken by Bluefur when she fell in love with Oakheart, and refused to battle him when he was attacked by Thistleclaw. This was broken by Fallowtail and Reedfeather when they gave birth to Graypool and Willowbreeze.

Rule 2 is one of the most frequently broken, with many Clans crossing boundaries to catch prey or apprentices not acknowledging the boundaries.

Rule 3 was broken by Firepaw when catching prey for Yellowfang after she was exiled from ShadowClan. It was also broken by Longtail and Darkstripe, who ate prey on a hunting patrol instead of bringing it back to the elders and kits. It is rumored by Graypaw that Sandpaw and Dustpaw did this every so often.

Rule 4 was broken by Tigerstar and his warriors when he killed prey only to raise a hill of bones.

Rule 5 was broken by Brokenstar of ShadowClan, when he forced kits to become apprentices before they were old enough. He also trained them too hard, killing some of them. Some were made warriors before they were even six moons old. This rule was also broken when Bluestar apprenticed Cinderpaw and Brackenpaw before they were six moons old.

Rule 6 was broken when Squirrelflight was named a warrior, but did not sit vigil, as ThunderClan did not yet have a camp. This comes into conflict with her story in Code of the Clans, where she gives vigil tips and shares experiences from her own vigil.

Rule 7 was broken by Firestar when he appointed Brambleclaw as deputy because he had no apprentice, even though he was going to mentor Berrykit when he became six moons. This rule was also broken when Hawkfrost was appointed temporarily as deputy, since he hadn't mentored an apprentice.

Rule 8 was broken by Tallstar when he appointed Onewhisker leader, even though Mudclaw was still deputy.

Rule 9 was broken by Bluestar when she waited for too long to name a new deputy, and when Firestar refused to name a deputy when Graystripe disappeared.

Rule 10 was broken by all Clans when they fought numerous times at Gatherings.

Rule 11 was broken by ShadowClan when they stopped believing in StarClan and stopped patrolling their borders.

Rule 12 was broken by Russetfur and her patrol, watching Berrykit struggle with his tail caught in a fox trap, and making no move to help him. Also done by Tigerstar when he was an apprentice and tried to kill Scourge while he was a kit named Tiny.

Rule 13 was broken by Fireheart when he refused to attack WindClan when Bluestar planned an attack.

Rule 14 was broken by Brokenstar, Hawkheart, Tigerstar, HollyleafLionblaze, and Clawface when they killed cats to win their own battles.

Rule 15 was broken by Cloudpaw when he took food from Twolegs.

The rule about medicine cats being forbidden to have a mate and kits was broken by both Leafpool and Yellowfang.



These can be a scolding, giving a warrior apprentice duties, or giving an apprentice an unpleasant task.

Losing Their Rank

Breaking the code can also result in a cat being stripped of their duties. One major example of this is Firestar punishing Leafpool. She was forced to surrender her medicine cat duties, due to the truth about Jayfeather, Hollyleaf, and Lionblaze's parentage, and also taking a mate.


In severe cases, the cat may be exiled from the Clan. This has happened in the series multiple times, and some examples are:
Leopardstar exiling Graystripe from RiverClan, due to him not attacking his former ThunderClan Clanmates.
Firestar exiling Darkstripe for poisoning Sorrelkit.
Bluestar exiling Tigerclaw for treason and murder.

After-Death Punishments

Cats who would murder for no reason, or have caused pain to others for nothing other than their own enjoyment would also go to the Place of No Stars upon their death.
Examples of these cats are: 
Tigerclaw(star), who is responsible for Redtail's death.
Hawkfrost, who planned to have Firestar killed in order to give Brambleclaw leadership of ThunderClan.
Darkstripe, who poisoned a young kit.
Back to top Go down
View user profile http://fatalrpg.board-directory.net

Posts : 14
Join date : 2017-06-08
Location : Arkansas

PostSubject: Re: Warrior Cat Information Guide   Mon Jun 12, 2017 11:30 am

The Medicine Cat Guide
For any medicine cat these are the herbs that they use to heal. Please keep in mind that not all of these herbs are found in every territory. Some are spread out and hard to come by. 

Reduces swelling and prevents infection when chewed and applied to a wound. May also be chewed by a cat with a toothache to reduce pain, swelling, and aid in preventing complications.  
Used to prevent tooth decay.  

Use the gel inside of leaves to cure skin problems or burns.  

New shoots are to be eaten, and chewed and applied to the bit of an Adder or Viper to stave off the effects of its poisoned bite.Keys (seeds) of the Ash tree may also be consumed to fight the pain caused by a stitch in the side.  

Leaves and Roots should be consumed to stave off fevers. Seeds and leaves should be consumed by the nursing Queen to increase available milk.Borage should never be used dried, only green.  

Chew this to a fine syrup. It helps to sleep.  

Leaves may be chewed and applied to wounds that are clear of infection to speed healing. Roots may be chewed and applied to a wound to draw infection from it.  

Leaves and Flowers can be used to relive congestion and coughs.  

Used to strengthen weak eyes.  

Leaves and Flowers may be consumed to sooth a cat and add to their physical strength.  

The juice of the leaves are used for infected wounds, and chewing the roots helps with bellyache.  

Gathered and pressed into wounds to stop bleeding. Generally only used with wounds that risk bleeding heavily as they can cause increased risk of infection.  

The leaves are eaten to reduce shortness of breath.  

Used when healing broken bones  

Berries, or any other part of the plant, when consumed will kill the cat who swallows if they are not given immediate help, and even then they may not always be saved. Roots & leaves may be chewed together and applied to sore places, but must NEVER be applied to open wounds.This is a poison in addition to a healing plant.  

The leaf is chewed and applied to scratches to soothe them.  

Used to stop infections.  

Used to ease infection.  

Leaves can be used to reduce fever, in addition to being consumed to aid against colds and stomach ailments.  

The poultice of this is for healing wounds.  

Used to sooth the throat. Particularly good for smoke inhalation.  

The leaves are chewed up and applied to infected wounds.  

Berries ease the stomach and can serve as a counter poison. Leaves are used to ease coughs and other respiratory problems.  

Leaves & flowers are particularly good when eaten for easing pains in head and throat, and curing fever. Inhaling the sent of fresh flowers can also calm the nerves.  

Leaves and Flowers should be consumed to relieve chills.Leaves and Petals can be chewed and placed on wounds to prevent infection.  

Bile from the liver of the common mouse may be harvested and used to kill stubborn fleas and ticks.  DO NOT INGEST THIS. It will leave a horrid taste within your mouth. Apply it to your paws and rub it in on another cat, then wash your paws off in a body of water.

Seeds can be consumed to remove pain and aid is sleep. Flower heads should be consumed together to relive continuous coughs.Petals and Leaves should be chewed to aid in sleep and improve resting.  

Used to stop the flow of a queen's milk.  

The only cure for Red cough. Very rare and can only be found beyond the mountains and behind Icicle falls. It has leaves the shape of the moon and the flower is a shining silver. The root must be chewed and swallowed quickly to work faster. The flower can be applied to the nose to heal the breathing.  

The leaves are applied to reduce swelling, while the seeds are ingested by those who have swallowed poison.  

Leaves, flowers, and Stems should be eaten together to remove worms.Leaves may be chewed to relive stomach aches.Flowers should be consumed to remove coughs.Pregnant Queens should NEVER be given Tansy, for it causes miscarriages.  

Should be consumed to calm the anxious cat, or to aid in brining restful sleep.  

Used to help cure bellyaches.  

Water from beneath the bark of a flowering willow may be dripped into the eyes to help clear blurriness of vision. It may also be applied to dry patches of skin to sooth itches. Small amounts of Willow Bark may be consumed to ease pain, act against inflammation, and to ease diarrhea or fevers. 

Rolling in a patch helps prevent infection, particularly for rat bites.  

Entire plant should be consumed to induce vomiting. Entire plant should be chewed and applied to wounds to relive pain and prevent infection.  

To make a cat vomit up poisons.  

Can help headaches, minor stomach problems, best remidy for inturnel problems.  
Back to top Go down
View user profile http://fatalrpg.board-directory.net
Sponsored content

PostSubject: Re: Warrior Cat Information Guide   

Back to top Go down
Warrior Cat Information Guide
Back to top 
Page 1 of 1
 Similar topics
» Item Guide--Name and Gifting Level
» Here is some really useful information about travelling with your Ipad and using MM.
» Guide: Mystery Manor Achievements: Requirements and Rewards
» Yet another guide to create opening chess book [PolyGlot]
» Excellent New Guide to bookmaking

Permissions in this forum:You cannot reply to topics in this forum
Fatal Attractions :: Warrior Cats :: The Original Clans-
Jump to: